VBQ Speakers

Daniel Bobroff - Keynote Speaker

Book Daniel Bobroff as a keynote speaker. Daniel is the founder of Coded Futures, a creative technology advisory firm focused on the future of retail, and formerly the co-founder and Investment Director of ASOS Ventures.

 

Daniel Bobroff

Co-founder, ASOS Venture
Leading expert on e-commerce and retail


SPEAKING THEMES

  • The future of retail

  • E-commerce

  • Technology, digitalisation & innovation


TRAVELS FROM
UK

 
 


BIOGRAPHY

Daniel Bobroff believes in the power to be a game changer.

He is a keynote speaker, technology visionary and strategist working in the area of retail. 

Daniel is the founder of Coded Futures, a creative technology advisory firm focused on the future of retail, and formerly the co-founder and Investment Director of ASOS Ventures, the online fashion company’s venture capital division. He has spent over two decades as an innovator, entrepreneur, mentor and investor, and is, today, a leading voice and keynote speaker in the world of retail and fashion technology.

Daniel is also acknowledged as the pioneer of in-game advertising – “selling Mario to the admen” - starting an advertising medium that is today an eight-billion-dollar market. He built Microtime, the first and for over a decade the leading digital advertising agency for in-game advertising and advergaming.

Close contact to the gaming world led Daniel to build and lead Deibus Studios, a video games developer with studios in both the UK and France and which emerged as a leading talent for extreme sports, creating games for PlayStation, Xbox and Nintendo, achieving combined sales in excess of 50 million units.

Daniel has founded, invested in and led companies within a range of innovative technologies including virtual reality, visual search, e-commerce and ad-tech. 

Scouting for the latest innovations across retail’s value chain, Daniel advises and inspires many of the top international brands and retailers on their technology-driven future.

VIDEOS

Kill the silos (2017)


Gamification in retail (2017)